ROLE

Product Design, UX Research,

Design Manager.

TIMELINE

July 2023 - August 2023

TOOLS

Figma, Illustrator, Photoshop,

Clickup.

Overview

I took on the role of the product designer and the design manager for this project. I identified the problem, user personas, user research and testing, UI design, and UX design, and facilitated the design hand-off to developers.

I spearheaded this HoloSuit design project, overseeing every stage from conceptualisation to development handoff. The project began with in-depth discussions on product features, leveraging brainstorming sessions to crystallise ideas that would redefine user interactions with digital and virtual realities. Extensive user analysis and market research informed the design process, ensuring that the HoloSuit addressed user needs and aligned with market trends.

Design Process

RESEARCH

Target User Analysis

Competitor Analysis

Our Solution

DESIGN

User Flow & IA

Wireframes

Final Design

PROTOTYPE

Interactions

User Testing

Animations

APPROVAL

Final Presentation

Client Sign Off

Development Proposal

HAND OFF

Dev Meetings

Component Library

Documentation

This project emerged from the need for a robust companion application for the Holosuit wearable, our focus was twofold: Solving the technical intricacies of HoloSuit connectivity and crafting an interface that embodies both intuitiveness and sleek aesthetics.

What is the brief?

PROBLEM STATEMENT

OBJECTIVES & CHALLENGES:

Intuitive Interface

App Connectivity

Visual Cohesivity

18 to 40 year olds

AGE:

Who are the users?

TARGET USERS

High income group

INCOME:

Tech, Health, Gaming, Edu

OCCUPATION:

User Personas

TARGET USER ANALYSIS

1

NAME: KISHORE SHARMA

Kishore is a tech enthusiast and software developer living in the heart of Silicon Valley. With a passion for the latest advancements in technology, Kishore is always eager to explore innovative gadgets. Being part of the high-tech community, Kishore values products that offer both utility and a futuristic edge.


GOALS:

Explore new applications and features of the HoloSuit for both professional and recreational use & Integrate HoloSuit into personal coding projects for immersive development experiences.

AGE: 28

LOCATION: SILICON VALLEY

INCOME: HIGH

2

NAME: SHAMSHA RANA

Shamsha is a college student majoring in game development, residing in the vibrant city of Bangalore. As a gaming enthusiast, Shamsha is always on the lookout for the latest gaming technologies and experiences. Despite a moderate income, gaming is a top priority for Shamsha.


GOALS:

Enhance gaming experiences through real-time motion capture with a Haptic Suit & Create unique gaming content using Haptic Suit capabilities.

AGE: 21

LOCATION: BANGALORE

INCOME: HIGH

Thinks

  • It's crucial to stay ahead in the tech industry and continuously learn about new technologies.

  • I enjoy attending tech meetups and exploring the latest advancements in the field.

  • I need tools that enhance my coding and development experiences.

Hears

  • "There's a constant exchange of ideas and experiences among fellow developers at meetups.

  • Friends often recommend new games and gadgets to each other, influencing my choices.

  • Tech communities often discuss the latest tools and gadgets shaping the industry

Feels

  • Enthusiastic about being part of the tech community and contributing to innovative projects.

  • Streamline development processes and bring fresh perspectives to coding.

  • Excited about discovering and enjoying the latest in gaming technology and content.

Says

  • I'm fascinated by emerging technologies and always on the lookout for innovative gadgets.

  • I'm open to exploring new technologies that can elevate my gaming content creation.

  • I enjoy connecting with other gamers online and discussing gaming trends.

Empathy Mapping

TARGET USER ANALYSIS

Empathy mapping helps us understand the needs and desires of our target audience, allowing us to create a more impactful and engaging user experience. Through this process, we gain valuable insights into the thoughts, feelings, and behaviors of our users, helping us to tailor our solutions to their needs.

What can we learn from competitors?

COMPETITOR ANALYSIS

This immersive motion capture wearable was conceived to revolutionize the user's interaction with digital, virtual, and augmented realities. The project encompassed innovative ideation, thorough research, UI design excellence, and comprehensive project management. Collaborative brainstorming sessions resulted in the conceptualization of HoloSuit, envisioning a product that seamlessly blends real and digital experiences. Extensive market research informed the integration of features like real-time motion capture, universal XR control, and haptic feedback, ensuring the product's alignment with user expectations.

Application Flow

DESIGN

Component Styling

DESIGN

Low Fidelity Wireframes

DESIGN

High Fidelity Wireframes

DESIGN

This project emerged from the need for a robust companion application for the Holosuit wearable, our focus was twofold.

SPLASH SCREEN

This project emerged from the need for a robust companion application for the Holosuit wearable, our focus was twofold.

HOMEPAGE

This project emerged from the need for a robust companion application for the Holosuit wearable, our focus was twofold. This project emerged from the need for a robust companion application for the Holosuit wearable, our focus was twofold.

CALIBRATION PAGES

This project emerged from the need for a robust companion application for the Holosuit wearable, our focus was twofold. This project emerged from the need for a robust companion application for the Holosuit wearable, our focus was twofold.

MOBILE VERSION

Contact

Ready to bring your vision to life or just want to chat? Reach out, and let's create something memorable together.

I'm here to listen, collaborate, and craft design solutions that resonate.